Unique Faction
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Unique Faction
Unique Faction
You have to apply to get the bonus. This is so you cannot change it as you please, which could be very helpful.
If you are reading this and have no idea what I'm talking about visit the link.
http://wr-resurrected.guildealliance.com/polls-f4/unique-factions-t146.htm
If you do then you know the voting shows that the "system" passed. This topic is for choosing your unique faction bonus. Please make your bonus relevant. I must ensure that this will be hard to keep track of, so no spam or discussion here.
1). Choose your bonus from the list of bonuses. You can only choose one. You cannot choose naval and militaristic one, and then a banking one. If you want a new bonus please pm me, or request so at the poll voting (link at top).
UNIQUE FACTION BONUSES
SPOILER:
Banking Faction
- +300,000 a year.
- You can only obtain loans from these nations
Trading Faction
- +25% to overall trade
Militaristic Factions
- (-5%) cost of military
- Only these factions can sell mercenary soldiers
Naval Oriented
- (-5%) cost to navy
- Only these factions can sell naval mercenaries
Privateers
- When attacking trade routes gain +10% (if you raid trade routes you take 50% of profit, that good?)
- (-10%) cost to navy (NOTE: You cannot just take this as a bonus, or I will have to add a defect to this. And for everything else)
Nomads
- Cavalry Multiplier is x1.5 instead of x2
- Cannot have banks built in country
2). Adjust your economy accordingly. Most, if not all, of the bonuses affect your economy.
3). Post here. I will give an example of how I would like this done (to make it easier).
Format:
Nation Name:
Player Name:
Nation Position:
Faction Bonus:
Religion Bonus:
Link to Economy:
The nation name and player name are pretty straightforward, but nation position may be confusing. Nation position as you will see in the example below is where and what color on the map your nation is. Listing your faction and religion bonuses is also straightforward. There are some important things about the economy thing both for this system and other things. I will give an example of how I would like everyone's economy to be close to. Underlined stuff is stuff I added.
Income
Population 1.3 million 1:1 = 1,300,000 -- please show this for public order reasons, I need to know your tax level.
Got rid of my trade and bribes, not important here. Except for trading factions who should do what I did for navy below, except opposite effects.
Banking factions should also put -- Banking Faction - +300,000
Income Total ---2,550,000
Debt
Military
10,000 Pirate Crew Q5 --- 550,000
3000 Looters Q6 --- 210,000
TOTAL - 760,000 -- Please have the totals for both the Navy and Military, and less importantly the cost of specific units.
Navy
200 Pirate Raiders -Galley - Veteran --- 600,000
100 Privateers - Galley -Standard --- 100,000
20 Nico's Pride - Battleship - Reinforced Veteran --- 400,000
60 Longboats - Galley - Standard --- 60,000
45 Booty Hunters - Warship - Veteran --- 540,000
TOTAL -1,700,000
(-170,000) (Pirate Discount 10%) -- VERY IMPORTANT - Put your bonus here, and it's effect. It is very easy to change things and manage things if you have the totals. This way if you change anything you can change everything else accordingly, and fast.
Debt Total --- 2,550,000
Profits 260,000
Here is an example of the format:
Nation Name: Despotate of Sardinia
Player Name: notredamefan
Nation Position: Sardinia, Balearic, North Africa. Teal
Faction Bonus: Privateer
Link to Economy: http://wr-resurrected.guildealliance.com/despotate-of-sardinia-f13/income-debts-t145.htm
You need to post here to get the bonus. If you do not then you don't get it.
If you need help, or want to criticize this.. I won't be surprised, pm me, or post.
Also if you change your faction bonus you will be in the "gray zone" for a year. You will not have any bonus. In the beginning (or for new players) this will be very liberal as you may change your mind about the bonus.
**DON'T LOCK**
You have to apply to get the bonus. This is so you cannot change it as you please, which could be very helpful.
If you are reading this and have no idea what I'm talking about visit the link.
http://wr-resurrected.guildealliance.com/polls-f4/unique-factions-t146.htm
If you do then you know the voting shows that the "system" passed. This topic is for choosing your unique faction bonus. Please make your bonus relevant. I must ensure that this will be hard to keep track of, so no spam or discussion here.
1). Choose your bonus from the list of bonuses. You can only choose one. You cannot choose naval and militaristic one, and then a banking one. If you want a new bonus please pm me, or request so at the poll voting (link at top).
UNIQUE FACTION BONUSES
SPOILER:
Banking Faction
- +300,000 a year.
- You can only obtain loans from these nations
Trading Faction
- +25% to overall trade
Militaristic Factions
- (-5%) cost of military
- Only these factions can sell mercenary soldiers
Naval Oriented
- (-5%) cost to navy
- Only these factions can sell naval mercenaries
Privateers
- When attacking trade routes gain +10% (if you raid trade routes you take 50% of profit, that good?)
- (-10%) cost to navy (NOTE: You cannot just take this as a bonus, or I will have to add a defect to this. And for everything else)
Nomads
- Cavalry Multiplier is x1.5 instead of x2
- Cannot have banks built in country
2). Adjust your economy accordingly. Most, if not all, of the bonuses affect your economy.
3). Post here. I will give an example of how I would like this done (to make it easier).
Format:
Nation Name:
Player Name:
Nation Position:
Faction Bonus:
Religion Bonus:
Link to Economy:
The nation name and player name are pretty straightforward, but nation position may be confusing. Nation position as you will see in the example below is where and what color on the map your nation is. Listing your faction and religion bonuses is also straightforward. There are some important things about the economy thing both for this system and other things. I will give an example of how I would like everyone's economy to be close to. Underlined stuff is stuff I added.
Income
Population 1.3 million 1:1 = 1,300,000 -- please show this for public order reasons, I need to know your tax level.
Got rid of my trade and bribes, not important here. Except for trading factions who should do what I did for navy below, except opposite effects.
Banking factions should also put -- Banking Faction - +300,000
Income Total ---2,550,000
Debt
Military
10,000 Pirate Crew Q5 --- 550,000
3000 Looters Q6 --- 210,000
TOTAL - 760,000 -- Please have the totals for both the Navy and Military, and less importantly the cost of specific units.
Navy
200 Pirate Raiders -Galley - Veteran --- 600,000
100 Privateers - Galley -Standard --- 100,000
20 Nico's Pride - Battleship - Reinforced Veteran --- 400,000
60 Longboats - Galley - Standard --- 60,000
45 Booty Hunters - Warship - Veteran --- 540,000
TOTAL -1,700,000
(-170,000) (Pirate Discount 10%) -- VERY IMPORTANT - Put your bonus here, and it's effect. It is very easy to change things and manage things if you have the totals. This way if you change anything you can change everything else accordingly, and fast.
Debt Total --- 2,550,000
Profits 260,000
Here is an example of the format:
Nation Name: Despotate of Sardinia
Player Name: notredamefan
Nation Position: Sardinia, Balearic, North Africa. Teal
Faction Bonus: Privateer
Link to Economy: http://wr-resurrected.guildealliance.com/despotate-of-sardinia-f13/income-debts-t145.htm
You need to post here to get the bonus. If you do not then you don't get it.
If you need help, or want to criticize this.. I won't be surprised, pm me, or post.
Also if you change your faction bonus you will be in the "gray zone" for a year. You will not have any bonus. In the beginning (or for new players) this will be very liberal as you may change your mind about the bonus.
**DON'T LOCK**
Last edited by cookie on Sun Sep 09, 2012 4:19 pm; edited 1 time in total
cookie- Peasant
- Posts : 6
Join date : 2012-09-09
Re: Unique Faction
Didn't know that was our time period lol, will edit.
cookie- Peasant
- Posts : 6
Join date : 2012-09-09
Re: Unique Faction
Well I guess I'm a Militaristic Faction
- (-5%) cost of military
- Only these factions can sell mercenary soldiers
- (-5%) cost of military
- Only these factions can sell mercenary soldiers
cooki3- Lord
- Posts : 263
Join date : 2011-08-05
Re: Unique Faction
Naval.
Are we able to switch later on?
EDIT: Changed to Naval
Are we able to switch later on?
EDIT: Changed to Naval
Last edited by Mik on Tue Oct 16, 2012 5:47 pm; edited 1 time in total
Mik- Lord
- Posts : 141
Join date : 2011-08-05
Age : 29
Location : Canada
Re: Unique Faction
I'm a Militaristic Faction
- (-5%) cost of military
- Only these factions can sell mercenary soldiers
For me
- (-5%) cost of military
- Only these factions can sell mercenary soldiers
For me
kingsid987- Lord
- Posts : 218
Join date : 2011-08-29
Location : In Your Empire!
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